This game had to run @ 60Hz and the task was really enjoying on the Wii U has it was a very new system and it has some weaknesses on hardware side of things.
Nevertheless it can be a powerful machine and yet can provide substantially better graphics than an XBOX360 GPU if someone take care of the fact that the bandwith is the main bottleneck of it's graphics unit, in other words do ALU rather than fetches, it might be a good opportunity to design more procedural shaders.
Anyhow here are some scene of the renderer I ported and optimized for this platform.
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