- Weather system with global lighting handling ( design of the system , shader handling , interpolation , networked tool for real time edition , scénaric rules ).
- Refraction/Reflection/Mirrors Rendering pipeline ( including exporters in the existing toolchain )
- Nightime windows on buildings procedural shader
- Neons shading
- Furnitures shading
- Full real time 3D painting on cars ( Rendering , Compression , Streaming to network and serialization )
- Quality settings ( making scalable rendering features that weren't )
- Road rendering
Testdrive Unlimited 2 Works
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